RIP Rose Amulet, 2014-2014
I prototyped the Rose Amulet powerup for The Amaranth. Collecting it makes your archer leave brambles behind as you run.
Lore-wise it’s a perfect fit and it sounded interesting mechanically, but in reality it turned out to be more of powerdown.
TowerFall is a game of ranged combat, and it turns out that spawning deadly obstacles in your immediate vicinity is not super helpful. In fact it resulted in accidental death-by-your-own-brambles pretty much always with no real upside, and everyone started avoiding the powerup altogether.
Even when the Rose Amulet works out in your favor, it tends to result in tiny pockets of brambles scattered over the entire level. These are a lot less fun for everyone to navigate than the larger, concentrated patches spread by bramble arrows.
I’m glad we tried it, but it won’t make the cut.