Another work in progress level set! We haven’t even started the tileset for this one yet, but it’s fully playable and we’e been playtesting it a lot. In this screenshot I have the debug console open so you can see all the hitboxes.
The small green squares around some solids are collision points - those blocks crumble if an explosion hits any of their squares. The red orbs at the top are similar to the orbs in Twilight Spire, but they explode when they hit the ground.
This tower also has its own new arrow type, but we’ll talk about that later.

Another work in progress level set! We haven’t even started the tileset for this one yet, but it’s fully playable and we’e been playtesting it a lot. In this screenshot I have the debug console open so you can see all the hitboxes.

The small green squares around some solids are collision points - those blocks crumble if an explosion hits any of their squares. The red orbs at the top are similar to the orbs in Twilight Spire, but they explode when they hit the ground.

This tower also has its own new arrow type, but we’ll talk about that later.

I did another pass on powerups, cleaning up their visuals and making them easier to read.

All powerups now give off a subtle, golden glow and sparkle particles! These small tweaks draw the eye and make them more enticing.

The shield powerup has a new icon over it. We noticed new players running right past shield pickups, especially on brighter levels, so we added the icon to make them stand out more.

The bomb trap glows too, but an alarming red instead of inviting gold. Run!